Wednesday, September 2, 2009

Campaign Battle 7 : Objective 5

Dark Angels vs. Death Mages

While I was getting a firm wake-up call from Cundo, the next table hosted another attempt by Lynell to bring down Sam's Dark Angels. They were also playing a "Seize Ground" game. Both Marine armies fought over four objectives, but in the end, the Dark Angels won. They were able to secure one objective over the Death Mage's zero objectives.

Keep trying Lynell! You'll get him eventually! In the meantime, the Imperium win another objective for their team. They now have full use of the Mammoth Teleport Platform! I'm pretty sure losing that piece of hardware is going to hurt Chaos in the upcoming Apocalypse battle. I'm already imagining all the different nasty ways they could use it.

Campaign Battle 6 : Objective 3

Elysian Drop Troops vs. Angels of Ecstasy
aka "When Tim wept tears of despair."

Ah, the dreaded Chaos Marines. Powered armored monstrosities that plague the Galaxy. Imagine taking the fearsome Space Marine and stripping him of his loyalties to the Imperium. Then you mold him into a blood thirsty deviant that has no remorse when it comes to inflicting mass carnage. It is no wonder that Imperial civilians fervently pray to the god-emperor that these fallen Marines never invade their home worlds. Yes, the mighty and dreaded Chaos Marines should strike fear into the hearts of all mortal men. Yes?

Well, yes . . . unless they're being led into battle by me. On the night of August 24, 2009, Cundo led an Elysian Drop Troop army in a glorious battle that spanked my Chaos Marines so hard, they ran back to their foul shrines, lit candles, listened to "Dashboard Confessional" songs, and cried for a week. How can my Chaos Marines ever face the others after this?

The mission was "Seize Ground". We rolled for how many objectives were on the field. and even though the max you can roll is five, some how our weird math made it six. Yeah, I know. Sometimes you're in such a hurry to set up and start, you have these little brain farts like this. After rolling for mission, we rolled for the set up and it was "Spearhead".

My Chaos Marines got to go first. I split my force in two. One half staying near three objectives and defending it, the other half going just a little ahead to the right of the grey winged arraw (see picture above). I try to keep the second group positioned in a way that, while able to claim a fourth objective, they can still draw line of sight to enemies threatening the first half of my forces and offer support fire.

In the hills north of the downed Aquila Lander, (NW corner of the board), my Havoc Squad with three missile launchers fire frags into the Elysians south of them as often as they can in hopes of deterring them from moving forward to capture the objectives in the middle. However, the Elysians don't waver under the constant fire and advanced anyways.

Above: Deep striking Storm Troopers land in my deployment zone and cause mass carnage. I will never laugh at Strength 3 weapons again...

Soon, I have a new problem. I knew there were more troops in reserve waiting to come on, most likely by Valkyrie transport. The trick was, where would they come in. The back field? Most likely, but I was confident I could repel such a move if it happened. I was so very wrong.

After just a few turns, the Elysians drop down two full squads of Storm Troopers with Hellguns. I laugh at your puny weapons! No wait....

Yes, AP3 weapons from these elite shock troops in large volumes took down my fearsome armored Marines. The thing I failed to keep in mind was the "one way terrain". That's what I call terrain that only gives cover from what direction. Which was most of the cover my Marines in the backfield were using. So now, here came withering Storm Trooper fire and ... I had no cover to use. What a seriously noob mistake to make. I should really remind myself to not take these games TOO CASUAL next time. Lol.

Anyways, that was one of the tipping points that led to Elysian victory. Congrats Cundo!